You arrive at the bustling digital hub of Cybertown, a place where avatars from all over the world come together to chat, play games, and share ideas. Usually, it's a peaceful community, but lately, a shadow has fallen over it. An anonymous troublemaker known only as "The Troll" has been sowing discord, starting arguments, and flaming anyone who gets in their way.
The Town Council has summoned you to help find and remove the troll before they can do more harm. With a deep breath, you step into the main plaza, ready to begin your investigation.
Choices:
"Start investigating"
[[Leads to Passage 2: "Starting the Investigation"]]
"Talk to the Town Council"
[[Leads to Passage 2A: "Council Meeting"]]The heart of Cybertown is its diverse neighborhoods, each bustling with activity. You know the troll could be hiding anywhere, so you need to explore carefully.
Choices:
"Visit the Message Board"
[[Leads to Passage 3: "Message Board"]]
"Go to the Games Colony"
[[Leads to Passage 4: "Games Colony"]]
"Check out the Marketplace"
[[Leads to Passage 5: "Marketplace"]]You enter the grand hall where the Town Council meets. The leaders of Cybertown are gathered, looking worried.
"The Troll has been causing more trouble than we anticipated," one of the council members says. "We need you to find them quickly before they do any more damage. We've gathered some information that might help you."
They hand you a dossier filled with reports of suspicious activity, potential locations, and names of people who might have seen something.
Choices:
"Thank the Council and start investigating"
[[Leads to Passage 2: "Starting the Investigation"]]
"Ask for more details about the troll's behavior"
[[Leads to Passage 2B: "Council Intel"]]The Message Board is usually a place for friendly discussions and announcements, but recently, it’s become a battlefield of words. You scroll through the latest posts and notice a thread that stands out—full of insults and provocations. The original poster’s username is unfamiliar, and something about their tone feels off.
Choices:
"Investigate the thread"
You dive into the thread, analyzing the posts. You notice that the troll tends to post late at night, often responding to users who are already upset. This could be a clue to their identity.
[[Leads to Passage 3A: "Troll's Patterns"]]
"Ignore the thread and check other posts"
You decide to browse other parts of the Message Board, hoping to find another lead. You come across a post by a user who claims to have seen the troll in action.
[[Leads to Passage 3B: "Witness Account"]]The Games Colony is a popular spot where avatars compete in various challenges. As you wander through the digital arena, you overhear a group of players talking about a recent match that was ruined by a trollish player who kept sabotaging the game.
Choices:
"Question the veteran player"
You approach a veteran player who seems to know everyone in the Colony. They confirm that a new player, who seemed more interested in causing chaos than playing the game, has been hanging around lately.
[[Leads to Passage 4A: "Veteran’s Clues"]]
"Look for the suspicious player yourself"
You decide to search the Colony for anyone who looks out of place. After a while, you spot a player acting suspiciously.
[[Leads to Passage 4B: "Suspicious Player"]]The Marketplace is the commercial hub of Cybertown, where users buy and sell digital goods. Lately, though, some odd purchases have caught your attention. Someone has been buying tools that could be used for spamming or creating fake accounts—tools a troll might need.
Choices:
"Follow the trail of purchases"
You trace the purchases back to a single account, which leads you to a hidden corner of Cybertown. This could be where the troll is hiding.
[[Leads to Passage 6: "The Troll’s Hideout"]]
"Ask the shopkeeper for more information"
The shopkeeper remembers the buyer as someone who seemed to be in a hurry and paid with an untraceable currency.
[[Leads to Passage 5A: "Shopkeeper's Clue"]]The Council shares what they know about the troll's methods. "The Troll seems to thrive on attention," one member explains. "They post inflammatory comments and then disappear before anyone can catch them. We've traced some of their activity to the Message Board, the Games Colony, and the Marketplace. Be careful—they’re cunning and unpredictable."
Choices:
"Head to the Message Board"
[[Leads to Passage 3: "Message Board"]]
"Investigate the Games Colony"
[[Leads to Passage 4: "Games Colony"]]
"Visit the Marketplace"
[[Leads to Passage 5: "Marketplace"]]By studying the troll’s posting habits, you start to piece together a pattern. They always seem to target users who are already involved in heated discussions, exacerbating the situation until it spirals out of control.
Armed with this knowledge, you now have a better idea of where to find them.
Choices:
"Set a trap on the Message Board"
You create a fake post designed to lure the troll out. Now, you just have to wait.
[[Leads to Passage 6: "The Troll’s Hideout"]]
"Check the Games Colony next"
[[Leads to Passage 4: "Games Colony"]]You contact the user who claimed to have seen the troll. They describe a strange avatar who was lurking around the Message Board late at night, stirring up trouble but always vanishing before anyone could confront them.
Choices:
"Ask more questions about the troll’s appearance"
The witness describes the troll as having a nondescript appearance—likely using a basic avatar to avoid attention. But they did notice one thing: the troll always logged off immediately after a confrontation.
[[Leads to Passage 6: "The Troll’s Hideout"]]
"Thank the witness and move on"
You decide to continue your investigation elsewhere.
[[Leads to Passage 4: "Games Colony"]]After gathering all the clues, you finally track the troll to their hideout—a dark, secluded area of Cybertown where few users venture. The atmosphere is tense as you prepare to confront the troll.
Choices:
"Confront the troll directly"
You step forward and call out the troll, demanding they stop their disruptive behavior. The troll sneers, but you stand your ground.
[[Leads to Passage 7: "The Showdown"]]
"Set a trap and wait"
You carefully set a digital trap, hoping to catch the troll off-guard when they return.
[[Leads to Passage 7A: "Caught in the Act"]]You approach the suspicious player and start a casual conversation. They seem nervous and quickly log off when you ask too many questions. Could this be the troll?
Choices:
"Follow the lead"
You decide to dig deeper into this player’s account history. It could lead to a breakthrough.
[[Leads to Passage 6: "The Troll’s Hideout"]]
"Let it go for now"
Unsure if this is the right lead, you decide to gather more information elsewhere.
[[Leads to Passage 5: "Marketplace"]]The veteran player tells you that the troll has been using a series of disposable accounts, each with a similar pattern of behavior: they join a game, cause trouble, and then disappear. The player suggests checking the troll’s previous activity logs.
Choices:
"Check the activity logs"
You gain access to the logs and start piecing together the troll’s pattern of behavior, leading you closer to identifying them.
[[Leads to Passage 6: "The Troll’s Hideout"]]
"Thank the veteran and move on"
You decide to check another location in Cybertown for more clues.
[[Leads to Passage 5: "Marketplace"]]The shopkeeper describes the buyer as having a generic appearance, but there was something off about them—almost as if they were trying too hard to blend in.
Choices:
"Investigate further"
You decide to look into similar purchases and accounts, hoping to find a pattern that could lead to the troll.
[[Leads to Passage 6: "The Troll’s Hideout"]]
"Move on to another location"
You’ve gathered enough information here and decide to check another part of Cybertown.
[[Leads to Passage 4: "Games Colony"]]Your trap works perfectly. As soon as the troll logs back in, they’re caught in a loop, unable to cause any more trouble. You notify the authorities, and they swiftly remove the troll from Cybertown.
Outcome:
"Victory! The troll is captured and removed."
The threat is neutralized, and Cybertown can return to normal.The troll tries to defend their actions, claiming they’re just “having fun,” but you press on, showing them the harm they’ve caused. With nowhere to run, the troll finally agrees to leave Cybertown.
Outcome:
"Victory! The troll is removed, and Cybertown is safe again."
The troll logs off, and you report their activities to the Town Council. Peace returns to Cybertown, thanks to your efforts.